What fills a Clean The Superstore store, what completed shelves pay, the eight-badge reward ladder with live award counts, and the checked code status — as of 2026-10-03.
Quick answer
A Clean The Superstore store holds thousands of misplaced products — the official description counts over 3,000, and the live [8K+ MEGASTORE] title advertises an even bigger current map. Items are matched to shelves by category sign, not by appearance. Rewards run on one loop: filled shelves pay points, points buy abilities, and the run itself pays badges — from Getting Started (first shelf) through the 100% completion milestone to the rare Speed Cleaner under-hour badge, whose 278 awards make it the rarest reward in the game. There are no codes: the redemption system does not exist, checked 2026-10-03.
Items
What the store contains — and how matching works
Official scale claims plus the sign system the game itself documents.
Scale: 3,000+ documented
The official description's figure for misplaced items. The live title tag ([8K+ MEGASTORE], API update stamp September 18, 2026) advertises the expanded scale of the current map. The 8K+ tag is a marketing claim in the title, not a verified item roster — the description's 3,000+ remains the official count.
Matching: by category sign
Every shelf displays its category sign; the description's instruction is to 'follow the signs'. Products cycle with the scroll wheel, place with a click, and drop with Q. Look-alike products on adjacent shelves are the reason appearance-matching fails.
Catalog: none published
No official or community source maintains a complete product list with shelf coordinates. Practical item knowledge lives in the sign system and the item helper's method — which is why this page links the method instead of inventing a catalog.
Rewards
The badge ladder, with live award counts
All eight official badges from the Roblox Badges API, checked 2026-10-03. The share column is arithmetic on those counts (awards ÷ Welcome awards).
Badge
Official goal
Awards
Share of players
What it says about the run
Welcome
Play the game for the first time
7,336,282
100%
The base of the funnel — every awarded run starts here.
Getting Started
Stock your first shelf
3,458,833
47.1%
Fewer than half of players who join finish even one shelf.
25%
Finished cleaning a quarter of the store
1,494,251
20.4%
The first completion milestone; the drop-off after the first shelf is the largest in the funnel.
50%
Finished cleaning half the store
1,132,073
15.4%
Only about one in seven players reaches the halfway mark.
100%
Finish cleaning the store
830,491
11.3%
Roughly one in nine players has finished a full store.
Ultimate Challenge
Complete the game without using any abilities
31,520
0.43%
The rarest of the completion badges — abilities clearly help.
Casual Cleaner
Finish the game in under 2 hours
22,291
0.30%
Most full completions are slower than two hours.
Speed Cleaner
Finish the game in under an hour
278
0.0038%
The rarest badge in the game — sub-hour runs are elite.
Award counts are live Roblox Badges API values checked 2026-10-03. The share column is arithmetic: each award count divided by the Welcome badge count. Percentages shift as awards accumulate, so treat them as shape-of-the-funnel evidence, not fixed rates.
Economy
Shelf points → four abilities
The complete documented economy, and where its numbers actually live.
Points are earned exactly one documented way: filling shelves. They are spent exactly one documented way: the four abilities in the upgrades menu, opened with G on PC. The community's purchase order — Scanner first (targeting), then Magnet (walking), then Shelf Finder (gap-finding), then Auto Stock (throughput) — is documented on the upgrades and abilities wiki page with sources.
Alongside the free economy sits a seven-pass Robux catalog (49–1,199 Robux, community wiki check September 25, 2026): carry capacity, speed, magnet range, and helper bundles. None gates progression — the 100% badge's 830,491 awards are the free route's receipt.
Boundaries
Documented vs in-game-only
Officially documented
The 3,000+ item scale, the sign-following system, points-from-shelves, the four controls (Q / click / scroll), solo or co-op play, the timer and global leaderboards, and all eight badge goals with their exact descriptions.
In-game only (no public table)
Individual product lists, per-shelf point rates, and ability prices — all read from the running game and subject to change each update. This site links the method for the first and the decision order for the rest instead of quoting numbers it cannot check.
FAQ
Item and reward questions
How many items are in Clean The Superstore?
The official description says over 3,000 misplaced items, and the live title tag advertises the 8K+ Megastore update (checked 2026-10-03) — an expansion of store scale. No official catalog lists individual products; the game teaches them through shelf category signs instead.
How do I know where an item goes?
Read the shelf's category sign — it is the game's documented matching system ('follow the signs'). Pick up a product, cycle held items with the scroll wheel, and click an open space on the matching shelf. The item helper page covers the full method and failed-placement fixes.
What do completed shelves give you?
Points. The official description's loop is 'earn points by filling shelves to unlock upgrades' — points are the game's only documented currency, and they buy the four abilities (Scanner, Magnet, Shelf Finder, Auto Stock) in the upgrades menu (G).
What badges can I earn?
Eight official badges: Welcome, Getting Started (first shelf), the 25% / 50% / 100% completion milestones, Ultimate Challenge (no abilities), and the timed Casual Cleaner (under 2 hours) and Speed Cleaner (under 1 hour). The funnel table below shows all eight with live award counts.
Are there item codes or redeemable rewards?
The game has no code redemption system as of 2026-10-03: no redeem menu (community wiki check September 19, 2026), no codes in the official description, and no tracker coverage. Lists you may see belong to the look-alike game Clean the Supermarket — the codes page documents the checks both ways.
Does the game save my progress?
Cross-session save behavior has never been officially documented (community wiki). Treat a badge run — especially any timed attempt — as one uninterrupted session, since the timed badges reward single-sitting runs by design.
Live context for this page: 🏪[8K+ MEGASTORE] Clean The Superstore! by CleanTogether, 24,283,289 visits and 2,983 playing now, checked 2026-10-03 (Roblox APIs; volatile counts).