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CleanTheSuperstore game iconCleanTheSuperstore
Squad planner

Plan a co-op clean

Servers hold up to 12 players and the official description endorses teaming up to finish faster — but a group only beats a solo cleaner when the work is split. This planner assigns aisles, roles, and the shared pace check for a Clean The Superstore! crew. Checked 2026-10-03.

Up to 12 playersChecked 2026-10-03
Quick answer

The three decisions that make a group fast

1. Split the store by visible aisle or floor section — never by item type. 2. Assign roles: a router who owns the map, finishers who clear lanes and cash in partial shelves, one floater for called-out gaps, one pacekeeper with the calculator open. 3. Check pace at each milestone and re-split lanes instead of blaming individuals. The enemy is duplicated searching, not a missing team build.

Roles

Four roles that cover any group size

Scale them: a duo merges router and pacekeeper; a 12-player server runs several finisher lanes per floor.

Router (you, or the most experienced player)

Owns the map: assigns aisles, tracks which sections are clear, and re-splits after each milestone. Announces "aisle clear" calls so nobody re-searches finished ground.

Ability note: First Scanner in the group — targeting knowledge multiplies everyone's rate.

Finishers (2–4 players)

Clear assigned aisles one direction at a time and cash in any partial shelf they pass. Call out partials they leave behind instead of taking a long detour.

Ability note: Magnet second — pull duty in messy aisles saves the most walking.

Floater (1 player)

No fixed aisle: resolves the partials called out by finishers and breaks any logjam where someone is camping an impossible item. Keep moving; this role is a reliever, not a searcher.

Ability note: Shelf Finder — locating remaining gaps store-wide is literally the job.

Pacekeeper (1 player)

Enters elapsed time and the store completion percentage into the pace calculator at each milestone and calls the verdict: on pace for Speed, sliding toward Casual, or re-split needed.

Ability note: None — a second screen with the calculator open is the whole kit.

Worked example

A four-player run, minute by minute

The check lines come from the official badge windows (60/120 minutes) and projected finish time = elapsed minutes ÷ (completion % ÷ 100); award counts are Roblox Badges API values checked 2026-10-03.

CheckpointGroup decision
Minute 0 — splitFour players, launch map: two take the left aisles, two the right. Pacekeeper notes the starting completion percentage.
Minute 10 — first checkCompletion should be near 10% for a Casual-target group (0.84/min needed for 120 minutes). Under it? Re-split: shrink each player's lane.
Minute 25 — the Speed gateA Speed Cleaner group needs roughly 42% by now (1.67/min). If you are under about 35%, the hour badge is gone — switch the target call to Casual Cleaner and keep the same lanes.
Minute 54 — Casual gate45% was needed by now for the two-hour badge (0.84 × 54). Groups under it should convert to untimed-100% mode: routing and partial-shelf cash-ins only.
Final stretchAuto Stock buyers (end of the community order) take the largest remaining section; floaters sweep called-out partials until the meter reads 100%.

Badge windows are official (Roblox Badges API goal text). Projections are arithmetic estimates, not game guarantees — lag, co-op help, and ability purchases all move real finish times.

Rules

Co-op rules that prevent duplicated work

Call your clears

"Left aisles done" is the cheapest ability in the game. Finished ground must be searchable by exactly zero people.

Call your partials

A shelf two items short is a floater target. Saying "three Clothing partials near the entrance" routes them without detours.

One direction per lane

Two players working the same aisle in opposite directions will meet in the middle and share zero progress. Lanes run one way.

Stagger ability buys

Points are personal, so mirror-purchasing wastes coverage. First Scanner, then Magnets, then Shelf Finder on the floater.

Never gate on one item

If a player is stuck, the floater relieves them. A four-player run that stops for one mystery product is a one-player run with an audience.

Re-split at milestones

25% and 50% are re-split points: whoever's lane cleared early takes a bigger remaining section. Static splits rot.

FAQ

Co-op questions

How many players can join one Clean The Superstore server?

Up to 12 — the Roblox Games API lists a maximum server size of 12 (checked 2026-10-03), and the official description endorses teaming up to finish faster. In practice, a coordinated group of 2–6 clears aisles faster than 12 uncoordinated players who duplicate searches.

How should we split the store?

By visible area, not by item type. Give each player an aisle or a floor section on the current map, have everyone clear in one direction, and call out when an area is done. Item-type splits (one person on all Clothing, another on all Food) force constant cross-store walking.

Who should handle partial shelves?

Assign the nearest player as the finisher. A shelf needing two products is the best point-per-minute target in the store, and the person already in that aisle cashes it in without a special trip. Announce partials in chat so finishers can be routed.

Should everyone buy the same abilities?

No — diversify. With shared work, one early Scanner (targeting) helps whoever places most; a Magnet or two on the biggest messes pulls items toward multiple workers. The community order (Scanner → Magnet → Shelf Finder → Auto Stock) still applies, but abilities are bought per player from personal points, so stagger purchases instead of everyone mirroring the same path.

How does the pace calculator work for a group?

The completion percentage is shared — it is the whole store's state — so one player enters elapsed time and completion for everyone. The projection (elapsed ÷ completion fraction) reads as the group's finish time. If it drifts past your target, the fix is usually re-splitting remaining aisles, not individual speed.

Do timed badges work in co-op?

The timed goals are run goals — finish the game under the window — and the description's co-op line exists precisely to finish faster. The award counts (278 Speed Cleaner, 22,291 Casual Cleaner, checked 2026-10-03) include every route, so a drilled group is the most realistic path to the one-hour badge a casual crew will ever have.

Open the shared pace calculatorMultiplayer guideEfficiency route

Server size (12), the co-op endorsement, and badge award counts are official Roblox values checked 2026-10-03; role design and the minute-by-minute split are this site's planning guidance. Sources are registered on the sources page.