How many players can join one Clean The Superstore server?
Up to 12 — the Roblox Games API lists a maximum server size of 12 (checked 2026-10-03), and the official description endorses teaming up to finish faster. In practice, a coordinated group of 2–6 clears aisles faster than 12 uncoordinated players who duplicate searches.
How should we split the store?
By visible area, not by item type. Give each player an aisle or a floor section on the current map, have everyone clear in one direction, and call out when an area is done. Item-type splits (one person on all Clothing, another on all Food) force constant cross-store walking.
Who should handle partial shelves?
Assign the nearest player as the finisher. A shelf needing two products is the best point-per-minute target in the store, and the person already in that aisle cashes it in without a special trip. Announce partials in chat so finishers can be routed.
Should everyone buy the same abilities?
No — diversify. With shared work, one early Scanner (targeting) helps whoever places most; a Magnet or two on the biggest messes pulls items toward multiple workers. The community order (Scanner → Magnet → Shelf Finder → Auto Stock) still applies, but abilities are bought per player from personal points, so stagger purchases instead of everyone mirroring the same path.
How does the pace calculator work for a group?
The completion percentage is shared — it is the whole store's state — so one player enters elapsed time and completion for everyone. The projection (elapsed ÷ completion fraction) reads as the group's finish time. If it drifts past your target, the fix is usually re-splitting remaining aisles, not individual speed.
Do timed badges work in co-op?
The timed goals are run goals — finish the game under the window — and the description's co-op line exists precisely to finish faster. The award counts (278 Speed Cleaner, 22,291 Casual Cleaner, checked 2026-10-03) include every route, so a drilled group is the most realistic path to the one-hour badge a casual crew will ever have.