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Clean The Superstore Progression Guide

Turn filled shelves into points, points into abilities in the order the community recommends, and the 25% / 50% / 100% milestones into checkpoints that decide which badge your run is really on. Checked 2026-10-03.

Checked 2026-10-03
Quick answer

Start here

Fill shelves for points, open the upgrades menu with G, and buy abilities in the community order — Scanner first, then Magnet → Shelf Finder → Auto Stock. Use the 25% and 50% badges as checkpoints: re-spend points and recheck pace at each one. Points are the only documented currency, and no game pass is required — 830,491 players hold the 100% badge on free-to-play progression.

Walkthrough

The progression loop, step by step

Each step is a decision you make once per run, not a grind.

  1. Step 1

    Open the upgrades menu early

    Press G on PC to open the upgrades menu even before you can afford anything. Seeing the four abilities and their live point prices turns spending from a guess into a plan.

  2. Step 2

    Buy Scanner first

    The community order is Scanner → Magnet → Shelf Finder → Auto Stock. Scanner removes per-item targeting guesswork immediately; every placement after the purchase is faster, which is exactly what an early-run economy needs.

  3. Step 3

    Use 25% as your first checkpoint

    At the 25% badge, stop and spend. Bank the milestone (1.49 million players have it), top up your points into the next ability, and recheck elapsed time in the pace calculator before committing to a longer push.

  4. Step 4

    Route, don't rush, toward 50%

    The halfway badge is where routing matters more than speed: clear aisle by aisle so completed shelves pay continuously. Magnet earns its cost here, pulling nearby mess so walking shrinks.

  5. Step 5

    Decide your endgame at 50%

    Halfway is the decision point. Ahead of Casual Cleaner pace (45 minutes or less elapsed) → push for the two-hour badge. Far ahead (under 30) and comfortable → consider the one-hour window. Otherwise → aim for 100% and Ultimate Challenge practice.

  6. Step 6

    Finish with Auto Stock if you have it

    The last stretch is pure throughput. Auto Stock automates stocking, which is why the community lists it last: it shines exactly when little manual judgment remains.

Upgrades

The four abilities, documented

Effects from the community wiki's creator-demo documentation; purchase order and rationale from its strategy notes, checked 2026-10-03.

OrderAbilityEffectBest for
1. ScannerScannerHighlights where the item you are holding belongs.New players and unfamiliar shelves — it removes the sign-matching guesswork per item.
2. MagnetMagnetPulls nearby misplaced items toward you.Cutting walk time in messy aisles; pairs well with finishing partial shelves.
3. Shelf FinderShelf FinderLocates shelves that still need stock.Large maps (Mall, Megastore) where scanning for gaps wastes the most time.
4. Auto StockAuto StockAutomates stocking for you.Late-run throughput once you can afford it; the community wiki lists it last in the purchase order.

The community wiki's recommended purchase order (Scanner first, then Magnet → Shelf Finder → Auto Stock) follows each ability's cost-to-impact: Scanner fixes per-item targeting immediately, Magnet and Shelf Finder cut travel, and Auto Stock is the late-game throughput capstone. Point costs are shown inside the game's own upgrades menu and change with updates, so this site links the decision instead of quoting stale prices. Source: Community wiki, checked 2026-10-03.

Checkpoints

Milestones and what they tell you

Official badge goals with live award counts (Roblox Badges API, checked 2026-10-03).

BadgeOfficial goalAwardsCheckpoint decision
25%Finished cleaning a quarter of the store1,494,251The first completion milestone; the drop-off after the first shelf is the largest in the funnel.
50%Finished cleaning half the store1,132,073Only about one in seven players reaches the halfway mark.
100%Finish cleaning the store830,491Roughly one in nine players has finished a full store.
Ultimate ChallengeComplete the game without using any abilities31,520The rarest of the completion badges — abilities clearly help.
Casual CleanerFinish the game in under 2 hours22,291Most full completions are slower than two hours.
Speed CleanerFinish the game in under an hour278The rarest badge in the game — sub-hour runs are elite.
Optional spending

Game passes vs point upgrades

Robux passes exist, but progression does not require them.

PassPriceNote
Starter Pack49 RobuxEntry bundle; the cheapest paid option.
+5 Carry49 RobuxSmall carry-capacity increase.
Max Speed89 RobuxMovement speed — the biggest travel-time lever after routing.
+15 Carry129 RobuxLarger carry capacity than the +5 tier.
Unlimited Power699 RobuxPremium power pass.
Infinite Magnet Range699 RobuxExtends the Magnet ability's pull range store-wide.
Lifetime Helper1,199 RobuxThe most expensive pass in the catalog.

Seven passes at 49–1,199 Robux per the community wiki's catalog check (September 25, 2026). None of them is required to finish the store — the 100% badge has hundreds of thousands of awards from free-to-play runs — but carry capacity and speed passes compress the same travel time this site's calculators estimate.

FAQ

Progression questions

How do you get points in Clean The Superstore?

By filling shelves. The official description's loop is exact: earn points by filling shelves to unlock upgrades. There is no other documented income — no daily rewards, no code redemptions, no second currency.

What should I buy first with my points?

Scanner, per the community wiki's recommended order: Scanner first, then Magnet → Shelf Finder → Auto Stock. Scanner highlights where your held item belongs, which pays back on every single placement. Exact prices are shown in the game's upgrades menu (G) and change between updates, so buy by order, not by memorized cost.

What are all the abilities?

Four are documented from creator demo footage: Scanner (highlights held-item destinations), Magnet (pulls nearby mess toward you), Shelf Finder (locates shelves that still need stock), and Auto Stock (automates stocking). Their existence is corroborated by the game's own Ultimate Challenge badge — completing the store without using any abilities only makes sense if abilities materially help.

Do I need Roblox game passes to progress?

No. The catalog has seven passes (49–1,199 Robux, community wiki check September 25, 2026) covering carry capacity, speed, and magnet range, but the 100% badge has 830,491 awards from runs that needed none of them. Passes compress time; points buy the same categories of help.

What are the completion milestones?

Three official badges: 25% (a quarter of the store), 50% (half), and 100% (finish cleaning the store). Live award counts checked 2026-10-03: 1,494,251 / 1,132,073 / 830,491. The gap between each is the natural checkpoint where you should re-spend points and recheck your pace.

Is my progress saved between sessions?

Treat a badge run as one uninterrupted session. The community wiki notes that cross-session save behavior has never been officially documented, and the timed badges reward single-sitting runs by design. Plan a full-store attempt for a block of time, not five-minute slices.

Points and costs planner

The economy in depth, with the full pass catalog and what stays in-game only.

Upgrades wiki page

Ability documentation, sourcing, and what remains in-game information.

Badge reference

Every official goal in one place, including the no-abilities challenge.